House of Languages
This was a simple but really fun project with it's own challenges and a lot of animations. I was responsible for all animation in this project, including rigging, animating, exporting and setting everything up in the engine and handing it over to the programmer.
ShowReel 2016 - Animation and Rigging
Character rigging and animation.
Walking Dead: Road To Survival
Facial rigging and character animation.
Random animation #01
Starting some new 'sections' of my blog. Under Random animation I will just post some little practice or personal or non-NDA animations I'm working on.
*"Random animation" section of the blog is about different small animations I'm working on, either in my free time or my current work, if I'm allowed to share it.
Precursors CG Short
This particular cinematic was our first attempt at making a full cinematic production. It started as a university graduation project, so we had to stick with a tough deadline and certain requirements to fit into diploma\graduation project, like a minimum duration of 5 minutes, and others.
It’s main goal was to try out our skills at CG cinematic production. We were inspired by the work of such a great studios as Blur and Digic Pictures, as well as a lot of sci-fi and space-related movies and games. And though we are not fully satisfied with what we’ve got, we processed and discussed our mistakes, so this movie is great experience for us.
It is based on a fake-universe, so don’t search for a full game or a movie =) And some making of shots, some never made it into the movie, unfortunately. Here are some procedural planet shaders I made and rendered.
Some simple test engines: