Instaload

08.12.2017 ( tech python hobby )

By the way, my old educational project, Instaload, is now updated and running here: michaeldavydov.com:1515 For those who missed my post about it - this is a web-tool which allows you to download mutliple images and videos from instagram in one go. Just paste ...

Merry Christmass and a Happy New Year!

08.12.2017 ( tools maya tech )

BroDynamics Christmass and New Year sale! https://gum.co/BroDynamics/ny2018

Bro IKFK Switcher Update 1.2.1

24.11.2017 ( tech python maya )

1.2.1 Fixed bug with incorrect matching of generated Match Locators Updated matching function. Both rotation and translation is matched through openmaya now, no cmds.xform usage, which results in better matching Matching now uses cmds.matchTransform command, which is new in ...

Bro IKFK Switcher Bug!

24.11.2017 ( tech maya python )

I just found a somewhat critical bug in Bro IKFK Switcher which was causing incorrect aligment of match locators created by "Create Match Locators" button. A new version is coming soon with following updates: 1.2.1 (COMING SOON) Fixed bug with incorrect matching of generated Match L...

Linux NAS Dashboard

18.11.2017 ( hobby python tech )

Made a custom Python-flask-bootstrap web-dashboard for my NAS, with CPU load, temperatures, hdd capacity and most importantly for a NAS - SMART health status for every HDD. Made in a day, for fun and practice. But I also just could not find any other dashboard that would fit my needs anyway. For ...

BroTools - Auto IKFK Switcher Update 1.2.0

21.09.2017 ( tech python maya tools )

IK FK Switcher is updated to version 1.2.0, which brings a lot of improvements: Improved matching function - results in better matching of objects' rotations (thanks to OpenMaya API) Added FK Align Object Added a function (button) to create FK and IK align objects, if they are not provide...

BroTools - Auto IKFK Switcher Update 1.1.0

20.08.2017 ( tech python maya tools )

Bro IKFK Switcher is updated! And it's a nice update, as it brings new feature - baking! You can now bake the whole animation from one chain to another (FK to IK or IK to FK). It should be useful ...

Games: Nier Automata

19.08.2017 ( games hobby )

Just a few days ago I finished Nier: Automata. I could not stop thinking and processing it ever since. So in the end I decided to "put my thoughts on paper", or in this blog, being prescise. The reason is that I think I need to structure my thoughts about it. And I just wanted to have 2B's butt some...

New Website

25.07.2017 ( tech hobby )

Yay, I've got a brand new website! And not just some new website. This one I wrote myself, (almost) from scratch, backend and frontend, using Python, Flask and Flask-SocketIO for Backend and Bootstrap and Method theme for Frontend. Thanks to Neuethemes, authors of the original Method theme for a ...

BroTools Snippets #04 - Mirror FFD Box

18.01.2017 ( tech maya python )

*Different small parts of my expanding collection of Maya tools and scripts, from small scripts to large rigging and simulation systems. Another small script that can be of any help for others. It m...

Non-3D Python exercise: Instaload

17.01.2017 ( hobby tech python )

Well, this is not related to 3D or CG, but it’s Python! Was bored one day, and had to download a couple of images from instagram. dinsta.com is great, but it only allows you download images, and only one by one. So, I spent a few hours writing a little web-app to download multiple images and even...

House of Languages

30.12.2016 ( art work projects )

This was a simple but really fun project with it's own challenges and a lot of animations. I was responsible for all animation in this project, including rigging, animating, exporting and setting everything up in the engine and handing it over to the programmer. Project links: [http://fo...

ShowReel 2016 - Animation and Rigging

02.12.2016 ( art work showreel animation rigging )

Battlesouls

02.12.2016 ( art work projects )

On this project I was rigging and animating multiple characters. www.battlesouls.com

Dwarves Tales

02.12.2016 ( art work projects )

Character rigging and animation.

Walking Dead: Road To Survival

02.12.2016 ( art work projects )

Facial rigging and character animation.

BroTools Snippets #03 - PySide context menu for QLineEdit and other elements...

02.12.2016 ( tech python maya )

*Different small parts of my expanding collection of Maya tools and scripts, from small scripts to large rigging and simulation systems. Well, some time ago I decided to go with PySide code for all my UIs instead of native maya.cmds functions for menu-building. I was attracted to the freedom in c...

Every morning in Russia

01.12.2016 ( hobby )

![](http://nixes.ru/wp-content/uploads/2016/12/WP_20161115_15_32...

BroTools Snippets #02 - Select joints influencing mesh

01.12.2016 ( tech )

Saving another couple of clicks in routine work, simple script to select joints influencing skinned mesh. Could not find a 1-click solution for this in Maya. Maybe I just missed something? Anyway, maybe this will be useful for someone. Will just leave it here. Simple, but useful. It will select j...

BroTools Snippets #01

30.11.2016 ( tech )

Time to start sharing what little tools and scripts I use in everyday life. Here's a multi-exporter I wrote for current project to speed up and stream- line animation exporting process, nothing fancy. It is used to export multiple animated game characters and objects. Responsive object selection ...

Random animation #01

11.10.2016 ( art animation )

Starting some new 'sections' of my blog. Under Random animation I will just post some little practice or personal or non-NDA animations I'm working on. *"Random animation" section of the blog is about different small animations I'm working on, either in my free ...

Maya 2017 switching to PySide2

01.09.2016 ( tech maya python pyside )

In order to support Qt 5 Maya 2017 now uses the PySide2 module and shiboken2. While this is supposed to bring a lot of improvements into Maya’s UI, including speed and new functions, it also breaks a lot of old scripts. Including my BroDynamics and other tools. I though about using Qt.py, but that w...

BroDynamics 1.4.0 Released!

20.06.2016 ( tech python maya tools )

Phew, it took me a while to get it all together. It was huge update. Last few days was I was fighting with bugs mostly, which started to appear seemingly out of nowhere. There are three main updates in this release. - Added 2 more simulation modes: Points and RBD - UI Improved Since there are t...

BroDynamics Update Sneak Peak

16.06.2016 ( tech python maya tools )

Working on an update.

Unity fun

05.06.2016 ( )

A few weeks ago I was trying out some concepts in Unity, to practice C# and learn some new things. I think it's time to show some of it here. Everything in this prototype was done by me, including awesome capsule models for enemies and animations for player character. Collision-based damage, implodi...

Control Mesh Creator and Auto IK FK Switcher are out!

04.06.2016 ( tech python maya tools )

Auto IK FK Switcher works with any rig using a regular 3-chain IK-FK setup. It works with meta-connections (fancy name for connecting nodes using 'message' connections and finding them later through these connections), which allows it to be context-sensitive. The UI has just a few buttons, and ...

Site update

19.05.2016 ( )

Phew, CSS3 is not nearly as hard as I thought some time ago. Updated this site's design a bit, added some neat hover features, and made the "TOOLS" page where you can take a look at a few of my main tools I made and am using in my work. Some of them are available for purchase, some will be later,...

BroRig Update 03 - Shape replacer

18.05.2016 ( tech python maya )

And here come Pixar Presto's style controls! A tool which allows me to quickly replace NURBS curves with controls following mesh. Very intuitive for animators. Thanks to Jason Schleifer for showing how this is done in Maya.

BroRig Update 02 - Mostly works

17.05.2016 ( tech python maya )

Well, it mostly works, and already created a script to replace controls with selectable mesh controls, details in the video. Will create mini-ui for it, probably, and move onto creation of automatic ik-fk switching stuff... Or fix the rig itself. Or, maybe, put it away for a while, and rig so...

BroRig Update 01 - Basic Stretchy IK-FK Done

16.05.2016 ( tech python maya )

Hooraaay, Basic stretchy IK-FK is done. Can now quickly rig arms and legs, without feet yet. Scales correctly with the rig, thanks to Zeth Willie's tutorial. Basically it will correctly scale under any circumstances, even if the character is parented to something else and that other object is sca...

BroRig Update 00

15.05.2016 ( tech python maya )

So, I decided to write my own little auto rigging tool for myself. I'm not sure why I even do this, lets say for usual things: Fun Practice Better understanding of rigging Yeah, this sounds about right to me. Goal is: Create my own rigging tool, aimed primarily at joint-bas...

BroDynamics update 1.1.0

08.05.2016 ( tech python maya tools )

Just a minor heads-up, BroDynamics updated to 1.1.0. Now features collision objects, as well as a few minor fixes. Also now available on creativecrash. https://www.creativecrash.com/maya/script/brodynamics

Celestials

26.04.2016 ( art tech projects work )

Two videos are now officially available, featuring my work as Lead Animator. Motion capture on set supervision, mocap data processing, retargeting, polishing, exporing. Some rigging and pipelnie tool development as well.

ShowReel 2014

25.04.2016 ( )

Some of my works up until 2014.

BroDynamics is out

25.04.2016 ( tech python maya tools )

Get it on gumroad! After some time of searching the web for something like good-old Spring Magic for 3ds max, or any other quick and universal secondary-motion solution, I decided to write my own. It is a part of my own toolkit, which I conveniently called “BroTools” j...

Unity fun

25.03.2016 ( tech unity )

Having fun with Unity 3D. A little game-ish created in the process. My own record was 68 kills so far, and can't beat it myself, argh... Controls: WASD - Movement Right Click - Aim Left Click - Shoot (When Aiming) Shift - Use forceto ...

Prohibition PB Game Announcment

21.10.2015 ( hobby )

This was an announcement for a paintball game based around the mafia and prohibition themes. Though to me it is not polished enough, still this was a fun low-budget project to work on! DIRECTOR: Mikhail Davydov DIRECTOR OF PHOTOGRAPHY: Petr Vo...

STALKER PB Game Announcment

21.10.2015 ( )

This was an announcment for a paintball game based on STALKER universe. Though it was used to advertise a commercial game, the project itself was not commercial and made by me and GUARDIANS team for fun mostly. I was a Director and responsible for the complete produ...

GUARDIANS Sport - Russia 2013 Cup Final

20.11.2013 ( hobby )

Filmed and edited, made logo animations for Guardians. We won! That's my team! :D

Precursors Making of

17.11.2013 ( art tech directing )

Motion Capture Almost every animation was made with the help of two Microsoft Kinects and an iPi Soft DMC. Except for running sequences and a few other animations, like the first shot with Guard standing in front of a door, animation of one Guard in ambush, close...

Precursors CG Short

16.11.2013 ( art directing work animaiton )

**This particular cinematic was our first attempt at making a full cinematic production. It started as a university graduation project, so we had to stick with a tough deadline and certain requirements to fit into diploma\graduation project, like a mini...

Tracktor Bowling Official Music Video

05.07.2011 ( art directing projects )

Yay! Music video directed and filmed by me and my VGIK classmates, in a studio. Initial edit by me, further refined and mixed with some concert footage by one of the group members to match their particular needs. This is the "Director's Cut" versio...