Unity fun

A few weeks ago I was trying out some concepts in Unity, to practice C# and learn some new things. I think it’s time to show some of it here.

Everything in this prototype was done by me, including awesome capsule models for enemies and animations for player character.

Collision-based damage, imploding\exploding grenades, turret spawning, shooting, turret-motion prediction, gravity gun and in later tests even multiplayer support.

Learned lot of cool things. But now I guess I’ll give UE4 a go.