BroTools Snippets #03 – Mirror FFD Box

BroTools_MirrorFFD_Featured

Another small script that can be of any help for others. It mirrors FFD box shape from one FFD to another. Useful for, for example, cartony eye rigs. I think anyone who knows a little python…

Non-3D Python exercise: Instaload

Well, this is not related to 3D or CG, but it’s Python! Was bored one day, and had to download a couple of images from instagram. dinsta.com is great, but it only allows you download images,…

BroTools Snippets #03 – PySide context menu for QLineEdit and other elements…

Well, some time ago I decided to go with PySide code for all my UIs instead of native maya.cmds functions for menu-building. I was attracted to the freedom in creating and styling of those menus, and…

BroTools Snippets #02 – Select joints influencing mesh

Saving another couple of clicks in routine work, simple script to select joints influencing skinned mesh. Could not find a 1-click solution for this in Maya. Maybe I just missed something? Anyway, maybe this will be…

BroTools Snippets #01

Time to start sharing what little tools and scripts I use in everyday life. Here’s a multi-exporter I wrote for current project to speed up and stream-line animation exporting process, nothing fancy. It is used to…

Random animation #01

    Starting some new ‘sections’ of my blog. Under Random animation I will just post some little practice or personal or non-NDA animations I’m working on. *”Random animation” section of the blog is about different…

Maya 2017 switching to PySide2

In order to support Qt 5 Maya 2017 now uses the PySide2 module and shiboken2. While this is supposed to bring a lot of improvements into Maya’s UI, including speed and new functions, it also breaks…

BroDynamics 1.4.0 Released!

Phew, it took me a while to get it all together. It was huge update. Last few days was I was fighting with bugs mostly, which started to appear seemingly out of nowhere. There are three…

BroDynamics Update Sneak Peak

    Working on an update.

Unity fun

A few weeks ago I was trying out some concepts in Unity, to practice C# and learn some new things. I think it’s time to show some of it here. Everything in this prototype was done…